update.h (347B)
1 2 #ifndef PA_UPDATE_H 3 #define PA_UPDATE_H 4 5 #include "engine.h" 6 7 void update(struct engine *game); 8 void gravity(struct entity *ent, float dt); 9 void resize_fbos(struct entity *player, struct fbo *shadow_buffer, 10 float *mat4_ortho, int width, int height); 11 12 void entity_jump(struct entity *ent, float amount); 13 14 #endif /* PA_UPDATE_H */