vertex-color.glsl (225B)
1 #include profile 2 3 in vec3 position; 4 in vec3 normal; 5 in vec3 color; 6 7 out shader_data { 8 #include shadervars.glsl 9 } data_out; 10 11 #include uniforms.glsl 12 13 void main() 14 { 15 #include standard_vtxos.glsl 16 gl_Position = mvp * v4_pos; 17 }