polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
Log | Files | Refs | README

vertex-color.glsl (225B)


      1 #include profile
      2 
      3 in vec3 position;
      4 in vec3 normal;
      5 in vec3 color;
      6 
      7 out shader_data {
      8 #include shadervars.glsl
      9 } data_out;
     10 
     11 #include uniforms.glsl
     12 
     13 void main()
     14 {
     15 #include standard_vtxos.glsl
     16     gl_Position = mvp * v4_pos;
     17 }