polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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default.nix (802B)


      1 { nixpkgs ? import <nixpkgs> {}
      2 }:
      3 
      4 let
      5   pkgs = nixpkgs.pkgs;
      6   stdenv = pkgs.stdenv;
      7   lib = nixpkgs.lib;
      8 in
      9 stdenv.mkDerivation rec {
     10   name = "polyadvent";
     11   version = "0.1";
     12 
     13   src = ./.;
     14 
     15   makeFlags = "PREFIX=$(out)";
     16 
     17   nativeBuildInputs = with pkgs; [ tinycc pkg-config gdb sloccount ];
     18 
     19   buildInputs = with pkgs; [ SDL2 mesa libglvnd ] ++ 
     20                 (with xorg; [ libX11 libxcb libXau libXdmcp libXext libXcursor 
     21 		              libXrender libXfixes libXinerama libXi libXrandr 
     22 			      libXScrnSaver libXxf86vm ]);
     23 
     24   shellHook = ''
     25 	  export LD_LIBRARY_PATH=${pkgs.libglvnd}/lib;
     26   '';
     27 
     28   meta = with lib; {
     29     description = "Procedural low poly fun";
     30     homepage = "https://jb55.com/polyadvent";
     31     maintainers = with maintainers; [ jb55 ];
     32     license = licenses.gpl2;
     33   };
     34 }