commit 7ac7dc20993ddf89e6c3e0408eaf55a8ed959c14
parent f3f1b69211d442bbf4ca1452813b090edabe0ad4
Author: William Casarin <jb55@jb55.com>
Date: Mon, 23 Feb 2026 13:23:06 -0800
renderbud: fix clippy warnings
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat:
5 files changed, 16 insertions(+), 51 deletions(-)
diff --git a/crates/renderbud/src/ibl.rs b/crates/renderbud/src/ibl.rs
@@ -1,11 +1,5 @@
use rayon::prelude::*;
-use std::path::Path;
-
pub struct IblData {
- pub irradiance_view: wgpu::TextureView,
- pub prefiltered_view: wgpu::TextureView,
- pub brdf_lut_view: wgpu::TextureView,
- pub sampler: wgpu::Sampler,
pub bindgroup: wgpu::BindGroup,
}
@@ -108,13 +102,7 @@ pub fn create_test_ibl(
],
});
- IblData {
- irradiance_view,
- prefiltered_view,
- brdf_lut_view,
- sampler,
- bindgroup,
- }
+ IblData { bindgroup }
}
/// Creates a simple gradient cubemap for testing IBL pipeline.
@@ -300,17 +288,6 @@ fn create_test_prefiltered_cubemap(
})
}
-/// Load an HDR environment map from an equirectangular panorama file.
-pub fn load_hdr_ibl(
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- layout: &wgpu::BindGroupLayout,
- path: impl AsRef<Path>,
-) -> Result<IblData, image::ImageError> {
- let img = image::open(path)?.into_rgb32f();
- load_hdr_ibl_from_image(device, queue, layout, img)
-}
-
/// Load an HDR environment map from raw bytes (e.g. from `include_bytes!`).
pub fn load_hdr_ibl_from_bytes(
device: &wgpu::Device,
@@ -376,13 +353,7 @@ fn load_hdr_ibl_from_image(
],
});
- Ok(IblData {
- irradiance_view,
- prefiltered_view,
- brdf_lut_view,
- sampler,
- bindgroup,
- })
+ Ok(IblData { bindgroup })
}
/// Convert equirectangular panorama to irradiance cubemap (with hemisphere convolution).
@@ -736,12 +707,12 @@ fn hammersley(i: u32, n: u32) -> (f32, f32) {
/// Van der Corput radical inverse
fn radical_inverse_vdc(mut bits: u32) -> f32 {
- bits = (bits << 16) | (bits >> 16);
+ bits = bits.rotate_right(16);
bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
- bits as f32 * 2.3283064365386963e-10 // 0x100000000
+ bits as f32 * 2.328_306_4e-10 // 0x100000000
}
/// Importance sample the GGX NDF to get a half-vector in tangent space
diff --git a/crates/renderbud/src/lib.rs b/crates/renderbud/src/lib.rs
@@ -120,16 +120,13 @@ pub struct Renderer {
grid_pipeline: wgpu::RenderPipeline,
shadow_pipeline: wgpu::RenderPipeline,
- shadow_tex: wgpu::Texture,
shadow_view: wgpu::TextureView,
- shadow_sampler: wgpu::Sampler,
shadow_globals_bg: wgpu::BindGroup,
world: World,
camera_mode: CameraMode,
globals: GpuData<Globals>,
- globals_bgl: wgpu::BindGroupLayout,
object_buf: DynamicObjectBuffer,
material: GpuData<MaterialUniform>,
@@ -264,7 +261,7 @@ fn make_dynamic_object_buffer(
// Alignment for dynamic uniform buffer offsets (typically 256)
let align = device.limits().min_uniform_buffer_offset_alignment as u64;
let obj_size = std::mem::size_of::<ObjectUniform>() as u64;
- let stride = ((obj_size + align - 1) / align) * align;
+ let stride = obj_size.div_ceil(align) * align;
let total_size = stride * MAX_SCENE_OBJECTS as u64;
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
@@ -329,7 +326,7 @@ impl Renderer {
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
});
- let (shadow_tex, shadow_view, shadow_sampler) = create_shadow_map(device);
+ let (_shadow_tex, shadow_view, shadow_sampler) = create_shadow_map(device);
let globals_bgl = make_globals_bgl(device);
let globals = make_global_gpudata(
device,
@@ -595,12 +592,9 @@ impl Renderer {
skybox_pipeline,
grid_pipeline,
shadow_pipeline,
- shadow_tex,
shadow_view,
- shadow_sampler,
shadow_globals_bg,
globals,
- globals_bgl,
object_buf,
material,
material_bgl,
diff --git a/crates/renderbud/src/material.rs b/crates/renderbud/src/material.rs
@@ -13,8 +13,8 @@ pub struct MaterialUniform {
}
pub struct MaterialGpu {
- pub uniform: MaterialUniform,
- pub buffer: wgpu::Buffer,
+ pub _uniform: MaterialUniform,
+ pub _buffer: wgpu::Buffer,
pub bindgroup: wgpu::BindGroup,
}
diff --git a/crates/renderbud/src/model.rs b/crates/renderbud/src/model.rs
@@ -365,7 +365,7 @@ pub fn load_gltf_model(
bounds.include_point(Vec3::new(pos[0], pos[1], pos[2]));
verts.push(Vertex {
- pos: pos,
+ pos,
normal: normals[i],
uv: uvs[i],
tangent: [0.0, 0.0, 0.0, 0.0],
@@ -512,8 +512,8 @@ fn make_material_gpu(
});
MaterialGpu {
- uniform,
- buffer,
+ _uniform: uniform,
+ _buffer: buffer,
bindgroup,
}
}
diff --git a/crates/renderbud/src/world.rs b/crates/renderbud/src/world.rs
@@ -215,11 +215,11 @@ impl World {
let id = NodeId { index, generation };
- if let Some(p) = parent {
- if self.is_valid(p) {
- self.nodes[index as usize].parent = Some(p);
- self.attach_child(p, id);
- }
+ if let Some(p) = parent
+ && self.is_valid(p)
+ {
+ self.nodes[index as usize].parent = Some(p);
+ self.attach_child(p, id);
}
id