commit 31aae7f3152bc8c152f23c2dfaee8376cd3a1e11
parent 80f02d829a767df6841d1f1ddbe18f72a2144d6c
Author: William Casarin <jb55@jb55.com>
Date: Wed, 26 Mar 2025 06:34:35 -0700
dave: auto-reply, initial avatar anim
Signed-off-by: William Casarin <jb55@jb55.com>
Diffstat:
5 files changed, 110 insertions(+), 29 deletions(-)
diff --git a/Cargo.lock b/Cargo.lock
@@ -3305,6 +3305,7 @@ dependencies = [
"hex",
"nostrdb",
"notedeck",
+ "rand 0.9.0",
"reqwest",
"serde",
"serde_json",
diff --git a/crates/notedeck_dave/Cargo.toml b/crates/notedeck_dave/Cargo.toml
@@ -16,6 +16,7 @@ serde = { workspace = true }
nostrdb = { workspace = true }
hex = { workspace = true }
time = "0.3.41"
+rand = "0.9.0"
bytemuck = "1.22.0"
futures = "0.3.31"
reqwest = "0.12.15"
diff --git a/crates/notedeck_dave/src/avatar.rs b/crates/notedeck_dave/src/avatar.rs
@@ -1,11 +1,13 @@
use std::num::NonZeroU64;
+use crate::vec3::Vec3;
use eframe::egui_wgpu::{self, wgpu};
use egui::{Rect, Response};
+use rand::Rng;
pub struct DaveAvatar {
rotation: Quaternion,
- rot_dir: egui::Vec2,
+ rot_dir: Vec3,
}
// A simple quaternion implementation
@@ -28,13 +30,13 @@ impl Quaternion {
}
// Create from axis-angle representation
- fn from_axis_angle(axis: [f32; 3], angle: f32) -> Self {
+ fn from_axis_angle(axis: &Vec3, angle: f32) -> Self {
let half_angle = angle * 0.5;
let s = half_angle.sin();
Self {
- x: axis[0] * s,
- y: axis[1] * s,
- z: axis[2] * s,
+ x: axis.x * s,
+ y: axis.y * s,
+ z: axis.z * s,
w: half_angle.cos(),
}
}
@@ -358,7 +360,7 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
Self {
rotation: Quaternion::identity(),
- rot_dir: egui::Vec2::ZERO,
+ rot_dir: Vec3::new(0.0, 0.0, 0.0),
}
}
}
@@ -373,6 +375,21 @@ fn apply_friction(val: f32, friction: f32, clamp: f32) -> f32 {
}
impl DaveAvatar {
+ pub fn random_nudge(&mut self) {
+ let mut rng = rand::rng();
+
+ let nudge = Vec3::new(
+ rng.random::<f32>(),
+ rng.random::<f32>(),
+ rng.random::<f32>(),
+ )
+ .normalize();
+
+ self.rot_dir.x += nudge.x;
+ self.rot_dir.y += nudge.y;
+ self.rot_dir.z += nudge.z;
+ }
+
pub fn render(&mut self, rect: Rect, ui: &mut egui::Ui) -> Response {
let response = ui.allocate_rect(rect, egui::Sense::drag());
@@ -381,10 +398,10 @@ impl DaveAvatar {
// Create rotation quaternions based on drag
let dx = response.drag_delta().x;
let dy = response.drag_delta().y;
- let x_rotation = Quaternion::from_axis_angle([1.0, 0.0, 0.0], dy * 0.01);
- let y_rotation = Quaternion::from_axis_angle([0.0, 1.0, 0.0], dx * 0.01);
+ let x_rotation = Quaternion::from_axis_angle(&Vec3::new(1.0, 0.0, 0.0), dy * 0.01);
+ let y_rotation = Quaternion::from_axis_angle(&Vec3::new(0.0, 1.0, 0.0), dx * 0.01);
- self.rot_dir = egui::Vec2::new(dx, dy);
+ self.rot_dir = Vec3::new(dx, dy, 0.0);
// Apply rotations (order matters)
self.rotation = y_rotation.multiply(&x_rotation).multiply(&self.rotation);
@@ -394,15 +411,21 @@ impl DaveAvatar {
let clamp = 0.1;
self.rot_dir.x = apply_friction(self.rot_dir.x, friction, clamp);
self.rot_dir.y = apply_friction(self.rot_dir.y, friction, clamp);
+ self.rot_dir.z = apply_friction(self.rot_dir.y, friction, clamp);
// we only need to render if we're still spinning
- if self.rot_dir.x > clamp || self.rot_dir.y > clamp {
+ if self.rot_dir.x > clamp || self.rot_dir.y > clamp || self.rot_dir.z > clamp {
let x_rotation =
- Quaternion::from_axis_angle([1.0, 0.0, 0.0], self.rot_dir.y * 0.01);
+ Quaternion::from_axis_angle(&Vec3::new(1.0, 0.0, 0.0), self.rot_dir.y * 0.01);
let y_rotation =
- Quaternion::from_axis_angle([0.0, 1.0, 0.0], self.rot_dir.x * 0.01);
-
- self.rotation = y_rotation.multiply(&x_rotation).multiply(&self.rotation);
+ Quaternion::from_axis_angle(&Vec3::new(0.0, 1.0, 0.0), self.rot_dir.x * 0.01);
+ let z_rotation =
+ Quaternion::from_axis_angle(&Vec3::new(0.0, 0.0, 1.0), self.rot_dir.z * 0.01);
+
+ self.rotation = y_rotation
+ .multiply(&x_rotation)
+ .multiply(&z_rotation)
+ .multiply(&self.rotation);
ui.ctx().request_repaint();
}
diff --git a/crates/notedeck_dave/src/lib.rs b/crates/notedeck_dave/src/lib.rs
@@ -26,6 +26,7 @@ use egui::{Rect, Vec2};
use egui_wgpu::RenderState;
mod avatar;
+mod vec3;
#[derive(Debug, Clone)]
pub enum Message {
@@ -331,8 +332,12 @@ impl Dave {
}
fn render(&mut self, app_ctx: &AppContext, ui: &mut egui::Ui) {
+ let mut should_send = false;
if let Some(recvr) = &self.incoming_tokens {
while let Ok(res) = recvr.try_recv() {
+ if let Some(avatar) = &mut self.avatar {
+ avatar.random_nudge();
+ }
match res {
DaveResponse::Token(token) => match self.chat.last_mut() {
Some(Message::Assistant(msg)) => *msg = msg.clone() + &token,
@@ -357,31 +362,44 @@ impl Dave {
}
}
}
+
+ should_send = true;
}
}
}
}
// Scroll area for chat messages
- egui::Frame::new().inner_margin(10.0).show(ui, |ui| {
- egui::ScrollArea::vertical()
- .stick_to_bottom(true)
- .auto_shrink([false; 2])
- .show(ui, |ui| {
- ui.vertical(|ui| {
- self.render_chat(ui);
-
- self.inputbox(app_ctx, ui);
- })
- });
- });
+ egui::Frame::new()
+ .outer_margin(egui::Margin {
+ top: 100,
+ ..Default::default()
+ })
+ .inner_margin(10.0)
+ .show(ui, |ui| {
+ egui::ScrollArea::vertical()
+ .stick_to_bottom(true)
+ .auto_shrink([false; 2])
+ .show(ui, |ui| {
+ ui.vertical(|ui| {
+ self.render_chat(ui);
+
+ self.inputbox(app_ctx, ui);
+ })
+ });
+ });
if let Some(avatar) = &mut self.avatar {
- let avatar_size = Vec2::splat(200.0);
- let pos = Vec2::splat(100.0).to_pos2();
+ let avatar_size = Vec2::splat(100.0);
+ let pos = Vec2::splat(10.0).to_pos2();
let pos = Rect::from_min_max(pos, pos + avatar_size);
avatar.render(pos, ui);
}
+
+ // send again
+ if should_send {
+ self.send_user_message(app_ctx, ui.ctx());
+ }
}
fn render_chat(&self, ui: &mut egui::Ui) {
@@ -441,7 +459,7 @@ impl Dave {
egui::Frame::new()
.inner_margin(10.0)
.corner_radius(10.0)
- .fill(ui.visuals().extreme_bg_color)
+ .fill(ui.visuals().widgets.inactive.weak_bg_fill)
.show(ui, |ui| {
ui.label(msg);
})
diff --git a/crates/notedeck_dave/src/vec3.rs b/crates/notedeck_dave/src/vec3.rs
@@ -0,0 +1,38 @@
+#[derive(Debug, Clone, Copy)]
+pub struct Vec3 {
+ pub x: f32,
+ pub y: f32,
+ pub z: f32,
+}
+
+impl Vec3 {
+ pub fn new(x: f32, y: f32, z: f32) -> Self {
+ Vec3 { x, y, z }
+ }
+
+ pub fn squared_length(&self) -> f32 {
+ self.x * self.x + self.y * self.y + self.z * self.z
+ }
+
+ pub fn length(&self) -> f32 {
+ self.squared_length().sqrt()
+ }
+
+ pub fn normalize(&self) -> Vec3 {
+ let len = self.length();
+ if len != 0.0 {
+ Vec3 {
+ x: self.x / len,
+ y: self.y / len,
+ z: self.z / len,
+ }
+ } else {
+ // Return zero vector if length is zero to avoid NaNs
+ Vec3 {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ }
+ }
+ }
+}