polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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todo.org (1602B)


      1 
      2 * TODO Load dae vertex colors
      3 
      4 * TODO Item system                                                    :items:
      5 * TODO Proc Trees                                                   :procgen:
      6 * TODO [#A] Instance rendering for ground debris             :perf:rendering:
      7 * TODO Simple pthreads job system                              :jobs:threads:
      8 
      9 * Run pose                                                             :anim:
     10 :LOGBOOK:
     11 CLOCK: [2019-07-05 Fri 09:28]--[2019-07-05 Fri 09:28] =>  0:00
     12 :END:
     13 
     14 
     15 * TODO Initial physics system                                       :physics:
     16 * TODO Entity loading stress test                                      :perf:
     17 
     18 * TODO Infinite terrain                                             :terrain:
     19 
     20 
     21 * TODO [#C] Half edge subdivision for tessellation        :terrain:rendering:
     22 * TODO [#C] Procedural animation?                                      :anim:
     23 * TODO Windows build                                                :windows:
     24 
     25 * DONE Initial animation system
     26 CLOSED: [2019-06-22 Sat 12:52]
     27 * DONE Load poses in engine
     28 CLOSED: [2019-06-22 Sat 12:52]
     29 
     30 * DONE use nodes for joints
     31 CLOSED: [2019-06-30 Sun 17:26]
     32 
     33 It will just be easier for interpolation
     34 
     35 * DONE quickhull tests
     36 CLOSED: [2019-04-12 Fri 09:37]
     37 
     38 * DONE Initial debris on ground
     39 CLOSED: [2019-07-04 Thu 13:54]
     40 
     41 To create a sense of movement
     42 
     43 * DONE [#B] Load bone weights                                          :anim:
     44 CLOSED: [2019-07-08 Mon 10:34]
     45 :LOGBOOK:
     46 CLOCK: [2019-07-08 Mon 10:34]--[2019-07-08 Mon 10:34] =>  0:00
     47 CLOCK: [2019-07-05 Fri 15:46]--[2019-07-05 Fri 23:46] =>  8:00
     48 :END: