todo.org (1602B)
1 2 * TODO Load dae vertex colors 3 4 * TODO Item system :items: 5 * TODO Proc Trees :procgen: 6 * TODO [#A] Instance rendering for ground debris :perf:rendering: 7 * TODO Simple pthreads job system :jobs:threads: 8 9 * Run pose :anim: 10 :LOGBOOK: 11 CLOCK: [2019-07-05 Fri 09:28]--[2019-07-05 Fri 09:28] => 0:00 12 :END: 13 14 15 * TODO Initial physics system :physics: 16 * TODO Entity loading stress test :perf: 17 18 * TODO Infinite terrain :terrain: 19 20 21 * TODO [#C] Half edge subdivision for tessellation :terrain:rendering: 22 * TODO [#C] Procedural animation? :anim: 23 * TODO Windows build :windows: 24 25 * DONE Initial animation system 26 CLOSED: [2019-06-22 Sat 12:52] 27 * DONE Load poses in engine 28 CLOSED: [2019-06-22 Sat 12:52] 29 30 * DONE use nodes for joints 31 CLOSED: [2019-06-30 Sun 17:26] 32 33 It will just be easier for interpolation 34 35 * DONE quickhull tests 36 CLOSED: [2019-04-12 Fri 09:37] 37 38 * DONE Initial debris on ground 39 CLOSED: [2019-07-04 Thu 13:54] 40 41 To create a sense of movement 42 43 * DONE [#B] Load bone weights :anim: 44 CLOSED: [2019-07-08 Mon 10:34] 45 :LOGBOOK: 46 CLOCK: [2019-07-08 Mon 10:34]--[2019-07-08 Mon 10:34] => 0:00 47 CLOCK: [2019-07-05 Fri 15:46]--[2019-07-05 Fri 23:46] => 8:00 48 :END: