terrain_collision.h (242B)
1 2 #ifndef TERRAIN_COLLISION_H 3 #define TERRAIN_COLLISION_H 4 5 #include "terrain.h" 6 #include "node.h" 7 #include "model.h" 8 9 struct tri *collide_terrain(struct terrain *terrain, float *pos, float *move, float *pen); 10 11 #endif /* TERRAIN_COLLISION_H */