polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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terrain_collision.h (242B)


      1 
      2 #ifndef TERRAIN_COLLISION_H
      3 #define TERRAIN_COLLISION_H
      4 
      5 #include "terrain.h"
      6 #include "node.h"
      7 #include "model.h"
      8 
      9 struct tri *collide_terrain(struct terrain *terrain, float *pos, float *move, float *pen);
     10 
     11 #endif /* TERRAIN_COLLISION_H */