polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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static_resources.h (441B)


      1 
      2 #ifndef STATIC_RESOURCES_H
      3 #define STATIC_RESOURCES_H
      4 
      5 enum static_model {
      6     model_cube,
      7     model_tower,
      8     model_icosphere,
      9     model_pirate_officer,
     10     model_barrel,
     11     NUM_STATIC_MODELS
     12 };
     13 
     14 enum static_entities {
     15     entity_terrain,
     16     entity_player,
     17     RESERVED_ENTITIES
     18 };
     19 
     20 // this should align with static entities
     21 enum static_nodes {
     22     node_terrain,
     23     node_player,
     24     N_STATIC_NODES
     25 };
     26 
     27 
     28 #endif /* STATIC_RESOURCES_H */