static_resources.h (441B)
1 2 #ifndef STATIC_RESOURCES_H 3 #define STATIC_RESOURCES_H 4 5 enum static_model { 6 model_cube, 7 model_tower, 8 model_icosphere, 9 model_pirate_officer, 10 model_barrel, 11 NUM_STATIC_MODELS 12 }; 13 14 enum static_entities { 15 entity_terrain, 16 entity_player, 17 RESERVED_ENTITIES 18 }; 19 20 // this should align with static entities 21 enum static_nodes { 22 node_terrain, 23 node_player, 24 N_STATIC_NODES 25 }; 26 27 28 #endif /* STATIC_RESOURCES_H */