orbit_util.h (211B)
1 #pragma once 2 3 void orbit_update_from_mouse(struct orbit *camera, struct input *input, 4 float mouse_sens, struct entity *player, float *offset, 5 float dt);
polyadventA game engine from scratch in C | |
git clone git://jb55.com/polyadvent | |
Log | Files | Refs | README |