polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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ui.f.glsl (300B)


      1 #include profile
      2 
      3 precision mediump float;
      4 
      5 in vec3 v_color;
      6 in vec2 v_tex_coords;
      7 
      8 out vec4 fragmentColor;
      9 
     10 uniform sampler2D screen_texture;
     11 
     12 void main() {
     13     // fragmentColor = vec4(color + diffuse, 1.0);
     14     fragmentColor = texture(screen_texture, v_tex_coords) + vec4(v_color, 0.0) * 0.0001;
     15 }