polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
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standard_vtxos.glsl (352B)


      1 vec4 v4_pos = vec4(position, 1.0);
      2 // data_out.normal = normal;
      3 // data_out.position = position;
      4 
      5 data_out.normal = mat3(transpose(inverse(model_view))) * normal;
      6 data_out.position = vec3(model_view * v4_pos);
      7 data_out.color_smooth = data_out.color = color;
      8 data_out.shadow_coord = depth_mvp * v4_pos;
      9 // TODO: move shadow coord calc from frag to here