skybox.f.glsl (151B)
1 #include profile 2 3 out vec4 frag_color; 4 in vec3 tex_coords; 5 6 uniform samplerCube skybox; 7 8 void main() 9 { 10 frag_color = texture(skybox, tex_coords); 11 }
polyadventA game engine from scratch in C | |
git clone git://jb55.com/polyadvent | |
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