vertex-color.glsl (232B)
1 2 #include profile 3 4 in vec3 position; 5 in vec3 normal; 6 in vec3 color; 7 8 out shader_data { 9 #include shadervars.glsl 10 } data_out; 11 12 #include rogue/uniforms.glsl 13 14 void main() 15 { 16 #include standard_vtxos.glsl 17 gl_Position = mvp * v4_pos; 18 }