main.f.glsl (281B)
1 #include profile 2 3 out vec4 frag_color; 4 5 #include rogue/uniforms.glsl 6 7 in shader_data { 8 #include rogue/vars.glsl 9 } vertex; 10 11 12 void main() { 13 //vec4 v4_pos = vec4(vertex.position, 1.0); 14 15 //frag_color = texture(tileset, vertex.tex_coord); 16 frag_color = vec4(vertex.color, 1.0); 17 } 18