grid.v.glsl (329B)
1 2 #include profile 3 4 in vec3 position; 5 in vec2 tex_coord; 6 in vec3 normal; 7 8 #include rogue/uniforms.glsl 9 10 uniform int is_white; 11 12 out shader_data { 13 #include rogue/vars.glsl 14 } data_out; 15 16 void main() 17 { 18 vec3 color = vec3(tex_coord.xy, 1.0); 19 data_out.tex_coord = tex_coord; 20 #include standard_vtxos.glsl 21 gl_Position = mvp * v4_pos; 22 }