polyadvent

A game engine from scratch in C
git clone git://jb55.com/polyadvent
Log | Files | Refs | README

mp_sorbin.shader (345B)


      1 // Direction & elevation checked and adjusted - Speaker
      2 
      3 textures/skies/mp_sorbin
      4 {
      5 	qer_editorimage env/mp_sorbin/sorbin_ft.tga
      6 	surfaceparm noimpact
      7 	surfaceparm nolightmap
      8 	q3map_globaltexture
      9 	q3map_lightsubdivide 256
     10 	surfaceparm sky
     11 	q3map_surfacelight 200
     12 	q3map_sun 1 0.9 0.8 200 40 75
     13 	skyparms env/mp_sorbin/sorbin - -
     14 }