ame_siege.shader (222B)
1 textures/skies/ame_siege 2 { 3 qer_editorimage env/ame_siege/siege_ft.tga 4 surfaceparm noimpact 5 surfaceparm nolightmap 6 q3map_sun 1.00 1.00 0.965 75 320 30 7 q3map_surfacelight 50 8 skyparms env/ame_siege/siege - - 9 }
polyadventA game engine from scratch in C | |
git clone git://jb55.com/polyadvent | |
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