cube.dae (9366B)
1 <?xml version="1.0" encoding="utf-8"?> 2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> 3 <asset> 4 <contributor> 5 <author>Blender User</author> 6 <authoring_tool>Blender 2.79.0</authoring_tool> 7 </contributor> 8 <created>2019-07-09T06:11:23</created> 9 <modified>2019-07-09T06:11:23</modified> 10 <unit name="meter" meter="1"/> 11 <up_axis>Z_UP</up_axis> 12 </asset> 13 <library_cameras> 14 <camera id="Camera-camera" name="Camera"> 15 <optics> 16 <technique_common> 17 <perspective> 18 <xfov sid="xfov">49.13434</xfov> 19 <aspect_ratio>1.777778</aspect_ratio> 20 <znear sid="znear">0.1</znear> 21 <zfar sid="zfar">100</zfar> 22 </perspective> 23 </technique_common> 24 </optics> 25 <extra> 26 <technique profile="blender"> 27 <shiftx sid="shiftx" type="float">0</shiftx> 28 <shifty sid="shifty" type="float">0</shifty> 29 <YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist> 30 </technique> 31 </extra> 32 </camera> 33 </library_cameras> 34 <library_lights> 35 <light id="Lamp-light" name="Lamp"> 36 <technique_common> 37 <point> 38 <color sid="color">1 1 1</color> 39 <constant_attenuation>1</constant_attenuation> 40 <linear_attenuation>0</linear_attenuation> 41 <quadratic_attenuation>0.00111109</quadratic_attenuation> 42 </point> 43 </technique_common> 44 <extra> 45 <technique profile="blender"> 46 <type sid="type" type="int">0</type> 47 <flag sid="flag" type="int">0</flag> 48 <mode sid="mode" type="int">8192</mode> 49 <gamma sid="blender_gamma" type="float">1</gamma> 50 <red sid="red" type="float">1</red> 51 <green sid="green" type="float">1</green> 52 <blue sid="blue" type="float">1</blue> 53 <shadow_r sid="blender_shadow_r" type="float">0</shadow_r> 54 <shadow_g sid="blender_shadow_g" type="float">0</shadow_g> 55 <shadow_b sid="blender_shadow_b" type="float">0</shadow_b> 56 <energy sid="blender_energy" type="float">1</energy> 57 <dist sid="blender_dist" type="float">29.99998</dist> 58 <spotsize sid="spotsize" type="float">75</spotsize> 59 <spotblend sid="spotblend" type="float">0.15</spotblend> 60 <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity> 61 <att1 sid="att1" type="float">0</att1> 62 <att2 sid="att2" type="float">1</att2> 63 <falloff_type sid="falloff_type" type="int">2</falloff_type> 64 <clipsta sid="clipsta" type="float">1.000799</clipsta> 65 <clipend sid="clipend" type="float">30.002</clipend> 66 <bias sid="bias" type="float">1</bias> 67 <soft sid="soft" type="float">3</soft> 68 <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh> 69 <bufsize sid="bufsize" type="int">2880</bufsize> 70 <samp sid="samp" type="int">3</samp> 71 <buffers sid="buffers" type="int">1</buffers> 72 <filtertype sid="filtertype" type="int">0</filtertype> 73 <bufflag sid="bufflag" type="int">0</bufflag> 74 <buftype sid="buftype" type="int">2</buftype> 75 <ray_samp sid="ray_samp" type="int">1</ray_samp> 76 <ray_sampy sid="ray_sampy" type="int">1</ray_sampy> 77 <ray_sampz sid="ray_sampz" type="int">1</ray_sampz> 78 <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type> 79 <area_shape sid="area_shape" type="int">1</area_shape> 80 <area_size sid="area_size" type="float">0.1</area_size> 81 <area_sizey sid="area_sizey" type="float">0.1</area_sizey> 82 <area_sizez sid="area_sizez" type="float">1</area_sizez> 83 <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh> 84 <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method> 85 <shadhalostep sid="shadhalostep" type="int">0</shadhalostep> 86 <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type> 87 <skyblendtype sid="skyblendtype" type="int">1</skyblendtype> 88 <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness> 89 <spread sid="spread" type="float">1</spread> 90 <sun_brightness sid="sun_brightness" type="float">1</sun_brightness> 91 <sun_size sid="sun_size" type="float">1</sun_size> 92 <backscattered_light sid="backscattered_light" type="float">1</backscattered_light> 93 <sun_intensity sid="sun_intensity" type="float">1</sun_intensity> 94 <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity> 95 <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor> 96 <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor> 97 <skyblendfac sid="skyblendfac" type="float">1</skyblendfac> 98 <sky_exposure sid="sky_exposure" type="float">1</sky_exposure> 99 <sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace> 100 </technique> 101 </extra> 102 </light> 103 </library_lights> 104 <library_images/> 105 <library_geometries> 106 <geometry id="Cube_001-mesh" name="Cube.001"> 107 <mesh> 108 <source id="Cube_001-mesh-positions"> 109 <float_array id="Cube_001-mesh-positions-array" count="24">-1 -1 0 -1 -1 2 -1 1 0 -1 1 2 1 -1 0 1 -1 2 1 1 0 1 1 2</float_array> 110 <technique_common> 111 <accessor source="#Cube_001-mesh-positions-array" count="8" stride="3"> 112 <param name="X" type="float"/> 113 <param name="Y" type="float"/> 114 <param name="Z" type="float"/> 115 </accessor> 116 </technique_common> 117 </source> 118 <source id="Cube_001-mesh-normals"> 119 <float_array id="Cube_001-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array> 120 <technique_common> 121 <accessor source="#Cube_001-mesh-normals-array" count="6" stride="3"> 122 <param name="X" type="float"/> 123 <param name="Y" type="float"/> 124 <param name="Z" type="float"/> 125 </accessor> 126 </technique_common> 127 </source> 128 <source id="Cube_001-mesh-colors-Col" name="Col"> 129 <float_array id="Cube_001-mesh-colors-Col-array" count="108">1 0.6901961 0.4823529 1 0.2392157 0.8941177 0.3921568 0.6196079 1 1 0.9450981 0.7137255 0.9764706 0.1333333 0.8941177 1 0.2901961 0.7764706 1 0.5686275 0.9450981 1 0.2156863 0.9019608 0.5176471 0.8470588 0.6313726 0.6235294 0.5960785 0.6901961 0.3921568 0.6196079 1 0.9607843 0.1921569 0.9098039 0.5176471 0.8470588 0.6313726 1 0.4 0.654902 0.372549 0.9960784 0.5490196 1 0.6862745 0.5529412 0.6352941 0.6039216 0.6901961 0.8039216 0.5215687 0.9450981 1 0.6901961 0.4823529 0.9882353 0.5921569 0.3294118 1 0.2392157 0.8941177 1 0.9450981 0.7137255 0.8039216 0.9803922 1 0.9764706 0.1333333 0.8941177 1 0.5686275 0.9450981 1 0.6039216 0.9490196 1 0.2156863 0.9019608 0.6235294 0.5960785 0.6901961 1 0.6901961 0.4823529 0.3921568 0.6196079 1 0.5176471 0.8470588 0.6313726 1 0.1607843 0.8980392 1 0.4 0.654902 1 0.6862745 0.5529412 1 0.7137255 0.4823529 0.6352941 0.6039216 0.6901961</float_array> 130 <technique_common> 131 <accessor source="#Cube_001-mesh-colors-Col-array" count="36" stride="3"> 132 <param name="R" type="float"/> 133 <param name="G" type="float"/> 134 <param name="B" type="float"/> 135 </accessor> 136 </technique_common> 137 </source> 138 <vertices id="Cube_001-mesh-vertices"> 139 <input semantic="POSITION" source="#Cube_001-mesh-positions"/> 140 </vertices> 141 <triangles count="12"> 142 <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/> 143 <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/> 144 <input semantic="COLOR" source="#Cube_001-mesh-colors-Col" offset="2" set="0"/> 145 <p>1 0 0 2 0 1 0 0 2 3 1 3 6 1 4 2 1 5 7 2 6 4 2 7 6 2 8 5 3 9 0 3 10 4 3 11 6 4 12 0 4 13 2 4 14 3 5 15 5 5 16 7 5 17 1 0 18 3 0 19 2 0 20 3 1 21 7 1 22 6 1 23 7 2 24 5 2 25 4 2 26 5 3 27 1 3 28 0 3 29 6 4 30 4 4 31 0 4 32 3 5 33 1 5 34 5 5 35</p> 146 </triangles> 147 </mesh> 148 </geometry> 149 </library_geometries> 150 <library_controllers/> 151 <library_visual_scenes> 152 <visual_scene id="Scene" name="Scene"> 153 <node id="Camera" name="Camera" type="NODE"> 154 <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix> 155 <instance_camera url="#Camera-camera"/> 156 </node> 157 <node id="Lamp" name="Lamp" type="NODE"> 158 <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix> 159 <instance_light url="#Lamp-light"/> 160 </node> 161 <node id="Cube" name="Cube" type="NODE"> 162 <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> 163 <instance_geometry url="#Cube_001-mesh" name="Cube"/> 164 </node> 165 </visual_scene> 166 </library_visual_scenes> 167 <scene> 168 <instance_visual_scene url="#Scene"/> 169 </scene> 170 </COLLADA>