lnvis

nanovg lightning network visualizer
git clone git://jb55.com/lnvis
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nanovg.h (28018B)


      1 //
      2 // Copyright (c) 2013 Mikko Mononen memon@inside.org
      3 //
      4 // This software is provided 'as-is', without any express or implied
      5 // warranty.  In no event will the authors be held liable for any damages
      6 // arising from the use of this software.
      7 // Permission is granted to anyone to use this software for any purpose,
      8 // including commercial applications, and to alter it and redistribute it
      9 // freely, subject to the following restrictions:
     10 // 1. The origin of this software must not be misrepresented; you must not
     11 //    claim that you wrote the original software. If you use this software
     12 //    in a product, an acknowledgment in the product documentation would be
     13 //    appreciated but is not required.
     14 // 2. Altered source versions must be plainly marked as such, and must not be
     15 //    misrepresented as being the original software.
     16 // 3. This notice may not be removed or altered from any source distribution.
     17 //
     18 
     19 #ifndef NANOVG_H
     20 #define NANOVG_H
     21 
     22 #ifdef __cplusplus
     23 extern "C" {
     24 #endif
     25 
     26 #define NVG_PI 3.14159265358979323846264338327f
     27 
     28 #ifdef _MSC_VER
     29 #pragma warning(push)
     30 #pragma warning(disable: 4201)  // nonstandard extension used : nameless struct/union
     31 #endif
     32 
     33 typedef struct NVGcontext NVGcontext;
     34 
     35 struct NVGcolor {
     36 	union {
     37 		float rgba[4];
     38 		struct {
     39 			float r,g,b,a;
     40 		};
     41 	};
     42 };
     43 typedef struct NVGcolor NVGcolor;
     44 
     45 struct NVGpaint {
     46 	float xform[6];
     47 	float extent[2];
     48 	float radius;
     49 	float feather;
     50 	NVGcolor innerColor;
     51 	NVGcolor outerColor;
     52 	int image;
     53 };
     54 typedef struct NVGpaint NVGpaint;
     55 
     56 enum NVGwinding {
     57 	NVG_CCW = 1,			// Winding for solid shapes
     58 	NVG_CW = 2,				// Winding for holes
     59 };
     60 
     61 enum NVGsolidity {
     62 	NVG_SOLID = 1,			// CCW
     63 	NVG_HOLE = 2,			// CW
     64 };
     65 
     66 enum NVGlineCap {
     67 	NVG_BUTT,
     68 	NVG_ROUND,
     69 	NVG_SQUARE,
     70 	NVG_BEVEL,
     71 	NVG_MITER,
     72 };
     73 
     74 enum NVGalign {
     75 	// Horizontal align
     76 	NVG_ALIGN_LEFT 		= 1<<0,	// Default, align text horizontally to left.
     77 	NVG_ALIGN_CENTER 	= 1<<1,	// Align text horizontally to center.
     78 	NVG_ALIGN_RIGHT 	= 1<<2,	// Align text horizontally to right.
     79 	// Vertical align
     80 	NVG_ALIGN_TOP 		= 1<<3,	// Align text vertically to top.
     81 	NVG_ALIGN_MIDDLE	= 1<<4,	// Align text vertically to middle.
     82 	NVG_ALIGN_BOTTOM	= 1<<5,	// Align text vertically to bottom.
     83 	NVG_ALIGN_BASELINE	= 1<<6, // Default, align text vertically to baseline.
     84 };
     85 
     86 enum NVGblendFactor {
     87 	NVG_ZERO = 1<<0,
     88 	NVG_ONE = 1<<1,
     89 	NVG_SRC_COLOR = 1<<2,
     90 	NVG_ONE_MINUS_SRC_COLOR = 1<<3,
     91 	NVG_DST_COLOR = 1<<4,
     92 	NVG_ONE_MINUS_DST_COLOR = 1<<5,
     93 	NVG_SRC_ALPHA = 1<<6,
     94 	NVG_ONE_MINUS_SRC_ALPHA = 1<<7,
     95 	NVG_DST_ALPHA = 1<<8,
     96 	NVG_ONE_MINUS_DST_ALPHA = 1<<9,
     97 	NVG_SRC_ALPHA_SATURATE = 1<<10,
     98 };
     99 
    100 enum NVGcompositeOperation {
    101 	NVG_SOURCE_OVER,
    102 	NVG_SOURCE_IN,
    103 	NVG_SOURCE_OUT,
    104 	NVG_ATOP,
    105 	NVG_DESTINATION_OVER,
    106 	NVG_DESTINATION_IN,
    107 	NVG_DESTINATION_OUT,
    108 	NVG_DESTINATION_ATOP,
    109 	NVG_LIGHTER,
    110 	NVG_COPY,
    111 	NVG_XOR,
    112 };
    113 
    114 struct NVGcompositeOperationState {
    115 	int srcRGB;
    116 	int dstRGB;
    117 	int srcAlpha;
    118 	int dstAlpha;
    119 };
    120 typedef struct NVGcompositeOperationState NVGcompositeOperationState;
    121 
    122 struct NVGglyphPosition {
    123 	const char* str;	// Position of the glyph in the input string.
    124 	float x;			// The x-coordinate of the logical glyph position.
    125 	float minx, maxx;	// The bounds of the glyph shape.
    126 };
    127 typedef struct NVGglyphPosition NVGglyphPosition;
    128 
    129 struct NVGtextRow {
    130 	const char* start;	// Pointer to the input text where the row starts.
    131 	const char* end;	// Pointer to the input text where the row ends (one past the last character).
    132 	const char* next;	// Pointer to the beginning of the next row.
    133 	float width;		// Logical width of the row.
    134 	float minx, maxx;	// Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.
    135 };
    136 typedef struct NVGtextRow NVGtextRow;
    137 
    138 enum NVGimageFlags {
    139     NVG_IMAGE_GENERATE_MIPMAPS	= 1<<0,     // Generate mipmaps during creation of the image.
    140 	NVG_IMAGE_REPEATX			= 1<<1,		// Repeat image in X direction.
    141 	NVG_IMAGE_REPEATY			= 1<<2,		// Repeat image in Y direction.
    142 	NVG_IMAGE_FLIPY				= 1<<3,		// Flips (inverses) image in Y direction when rendered.
    143 	NVG_IMAGE_PREMULTIPLIED		= 1<<4,		// Image data has premultiplied alpha.
    144 	NVG_IMAGE_NEAREST			= 1<<5,		// Image interpolation is Nearest instead Linear
    145 };
    146 
    147 // Begin drawing a new frame
    148 // Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame()
    149 // nvgBeginFrame() defines the size of the window to render to in relation currently
    150 // set viewport (i.e. glViewport on GL backends). Device pixel ration allows to
    151 // control the rendering on Hi-DPI devices.
    152 // For example, GLFW returns two dimension for an opened window: window size and
    153 // frame buffer size. In that case you would set windowWidth/Height to the window size
    154 // devicePixelRatio to: frameBufferWidth / windowWidth.
    155 void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio);
    156 
    157 // Cancels drawing the current frame.
    158 void nvgCancelFrame(NVGcontext* ctx);
    159 
    160 // Ends drawing flushing remaining render state.
    161 void nvgEndFrame(NVGcontext* ctx);
    162 
    163 //
    164 // Composite operation
    165 //
    166 // The composite operations in NanoVG are modeled after HTML Canvas API, and
    167 // the blend func is based on OpenGL (see corresponding manuals for more info).
    168 // The colors in the blending state have premultiplied alpha.
    169 
    170 // Sets the composite operation. The op parameter should be one of NVGcompositeOperation.
    171 void nvgGlobalCompositeOperation(NVGcontext* ctx, int op);
    172 
    173 // Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.
    174 void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor);
    175 
    176 // Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.
    177 void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
    178 
    179 //
    180 // Color utils
    181 //
    182 // Colors in NanoVG are stored as unsigned ints in ABGR format.
    183 
    184 // Returns a color value from red, green, blue values. Alpha will be set to 255 (1.0f).
    185 NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b);
    186 
    187 // Returns a color value from red, green, blue values. Alpha will be set to 1.0f.
    188 NVGcolor nvgRGBf(float r, float g, float b);
    189 
    190 
    191 // Returns a color value from red, green, blue and alpha values.
    192 NVGcolor nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
    193 
    194 // Returns a color value from red, green, blue and alpha values.
    195 NVGcolor nvgRGBAf(float r, float g, float b, float a);
    196 
    197 
    198 // Linearly interpolates from color c0 to c1, and returns resulting color value.
    199 NVGcolor nvgLerpRGBA(NVGcolor c0, NVGcolor c1, float u);
    200 
    201 // Sets transparency of a color value.
    202 NVGcolor nvgTransRGBA(NVGcolor c0, unsigned char a);
    203 
    204 // Sets transparency of a color value.
    205 NVGcolor nvgTransRGBAf(NVGcolor c0, float a);
    206 
    207 // Returns color value specified by hue, saturation and lightness.
    208 // HSL values are all in range [0..1], alpha will be set to 255.
    209 NVGcolor nvgHSL(float h, float s, float l);
    210 
    211 // Returns color value specified by hue, saturation and lightness and alpha.
    212 // HSL values are all in range [0..1], alpha in range [0..255]
    213 NVGcolor nvgHSLA(float h, float s, float l, unsigned char a);
    214 
    215 //
    216 // State Handling
    217 //
    218 // NanoVG contains state which represents how paths will be rendered.
    219 // The state contains transform, fill and stroke styles, text and font styles,
    220 // and scissor clipping.
    221 
    222 // Pushes and saves the current render state into a state stack.
    223 // A matching nvgRestore() must be used to restore the state.
    224 void nvgSave(NVGcontext* ctx);
    225 
    226 // Pops and restores current render state.
    227 void nvgRestore(NVGcontext* ctx);
    228 
    229 // Resets current render state to default values. Does not affect the render state stack.
    230 void nvgReset(NVGcontext* ctx);
    231 
    232 //
    233 // Render styles
    234 //
    235 // Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.
    236 // Solid color is simply defined as a color value, different kinds of paints can be created
    237 // using nvgLinearGradient(), nvgBoxGradient(), nvgRadialGradient() and nvgImagePattern().
    238 //
    239 // Current render style can be saved and restored using nvgSave() and nvgRestore().
    240 
    241 // Sets whether to draw antialias for nvgStroke() and nvgFill(). It's enabled by default.
    242 void nvgShapeAntiAlias(NVGcontext* ctx, int enabled);
    243 
    244 // Sets current stroke style to a solid color.
    245 void nvgStrokeColor(NVGcontext* ctx, NVGcolor color);
    246 
    247 // Sets current stroke style to a paint, which can be a one of the gradients or a pattern.
    248 void nvgStrokePaint(NVGcontext* ctx, NVGpaint paint);
    249 
    250 // Sets current fill style to a solid color.
    251 void nvgFillColor(NVGcontext* ctx, NVGcolor color);
    252 
    253 // Sets current fill style to a paint, which can be a one of the gradients or a pattern.
    254 void nvgFillPaint(NVGcontext* ctx, NVGpaint paint);
    255 
    256 // Sets the miter limit of the stroke style.
    257 // Miter limit controls when a sharp corner is beveled.
    258 void nvgMiterLimit(NVGcontext* ctx, float limit);
    259 
    260 // Sets the stroke width of the stroke style.
    261 void nvgStrokeWidth(NVGcontext* ctx, float size);
    262 
    263 // Sets how the end of the line (cap) is drawn,
    264 // Can be one of: NVG_BUTT (default), NVG_ROUND, NVG_SQUARE.
    265 void nvgLineCap(NVGcontext* ctx, int cap);
    266 
    267 // Sets how sharp path corners are drawn.
    268 // Can be one of NVG_MITER (default), NVG_ROUND, NVG_BEVEL.
    269 void nvgLineJoin(NVGcontext* ctx, int join);
    270 
    271 // Sets the transparency applied to all rendered shapes.
    272 // Already transparent paths will get proportionally more transparent as well.
    273 void nvgGlobalAlpha(NVGcontext* ctx, float alpha);
    274 
    275 //
    276 // Transforms
    277 //
    278 // The paths, gradients, patterns and scissor region are transformed by an transformation
    279 // matrix at the time when they are passed to the API.
    280 // The current transformation matrix is a affine matrix:
    281 //   [sx kx tx]
    282 //   [ky sy ty]
    283 //   [ 0  0  1]
    284 // Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.
    285 // The last row is assumed to be 0,0,1 and is not stored.
    286 //
    287 // Apart from nvgResetTransform(), each transformation function first creates
    288 // specific transformation matrix and pre-multiplies the current transformation by it.
    289 //
    290 // Current coordinate system (transformation) can be saved and restored using nvgSave() and nvgRestore().
    291 
    292 // Resets current transform to a identity matrix.
    293 void nvgResetTransform(NVGcontext* ctx);
    294 
    295 // Premultiplies current coordinate system by specified matrix.
    296 // The parameters are interpreted as matrix as follows:
    297 //   [a c e]
    298 //   [b d f]
    299 //   [0 0 1]
    300 void nvgTransform(NVGcontext* ctx, float a, float b, float c, float d, float e, float f);
    301 
    302 // Translates current coordinate system.
    303 void nvgTranslate(NVGcontext* ctx, float x, float y);
    304 
    305 // Rotates current coordinate system. Angle is specified in radians.
    306 void nvgRotate(NVGcontext* ctx, float angle);
    307 
    308 // Skews the current coordinate system along X axis. Angle is specified in radians.
    309 void nvgSkewX(NVGcontext* ctx, float angle);
    310 
    311 // Skews the current coordinate system along Y axis. Angle is specified in radians.
    312 void nvgSkewY(NVGcontext* ctx, float angle);
    313 
    314 // Scales the current coordinate system.
    315 void nvgScale(NVGcontext* ctx, float x, float y);
    316 
    317 // Stores the top part (a-f) of the current transformation matrix in to the specified buffer.
    318 //   [a c e]
    319 //   [b d f]
    320 //   [0 0 1]
    321 // There should be space for 6 floats in the return buffer for the values a-f.
    322 void nvgCurrentTransform(NVGcontext* ctx, float* xform);
    323 
    324 
    325 // The following functions can be used to make calculations on 2x3 transformation matrices.
    326 // A 2x3 matrix is represented as float[6].
    327 
    328 // Sets the transform to identity matrix.
    329 void nvgTransformIdentity(float* dst);
    330 
    331 // Sets the transform to translation matrix matrix.
    332 void nvgTransformTranslate(float* dst, float tx, float ty);
    333 
    334 // Sets the transform to scale matrix.
    335 void nvgTransformScale(float* dst, float sx, float sy);
    336 
    337 // Sets the transform to rotate matrix. Angle is specified in radians.
    338 void nvgTransformRotate(float* dst, float a);
    339 
    340 // Sets the transform to skew-x matrix. Angle is specified in radians.
    341 void nvgTransformSkewX(float* dst, float a);
    342 
    343 // Sets the transform to skew-y matrix. Angle is specified in radians.
    344 void nvgTransformSkewY(float* dst, float a);
    345 
    346 // Sets the transform to the result of multiplication of two transforms, of A = A*B.
    347 void nvgTransformMultiply(float* dst, const float* src);
    348 
    349 // Sets the transform to the result of multiplication of two transforms, of A = B*A.
    350 void nvgTransformPremultiply(float* dst, const float* src);
    351 
    352 // Sets the destination to inverse of specified transform.
    353 // Returns 1 if the inverse could be calculated, else 0.
    354 int nvgTransformInverse(float* dst, const float* src);
    355 
    356 // Transform a point by given transform.
    357 void nvgTransformPoint(float* dstx, float* dsty, const float* xform, float srcx, float srcy);
    358 
    359 // Converts degrees to radians and vice versa.
    360 float nvgDegToRad(float deg);
    361 float nvgRadToDeg(float rad);
    362 
    363 //
    364 // Images
    365 //
    366 // NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.
    367 // In addition you can upload your own image. The image loading is provided by stb_image.
    368 // The parameter imageFlags is combination of flags defined in NVGimageFlags.
    369 
    370 // Creates image by loading it from the disk from specified file name.
    371 // Returns handle to the image.
    372 int nvgCreateImage(NVGcontext* ctx, const char* filename, int imageFlags);
    373 
    374 // Creates image by loading it from the specified chunk of memory.
    375 // Returns handle to the image.
    376 int nvgCreateImageMem(NVGcontext* ctx, int imageFlags, unsigned char* data, int ndata);
    377 
    378 // Creates image from specified image data.
    379 // Returns handle to the image.
    380 int nvgCreateImageRGBA(NVGcontext* ctx, int w, int h, int imageFlags, const unsigned char* data);
    381 
    382 // Updates image data specified by image handle.
    383 void nvgUpdateImage(NVGcontext* ctx, int image, const unsigned char* data);
    384 
    385 // Returns the dimensions of a created image.
    386 void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h);
    387 
    388 // Deletes created image.
    389 void nvgDeleteImage(NVGcontext* ctx, int image);
    390 
    391 //
    392 // Paints
    393 //
    394 // NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.
    395 // These can be used as paints for strokes and fills.
    396 
    397 // Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates
    398 // of the linear gradient, icol specifies the start color and ocol the end color.
    399 // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
    400 NVGpaint nvgLinearGradient(NVGcontext* ctx, float sx, float sy, float ex, float ey,
    401 						   NVGcolor icol, NVGcolor ocol);
    402 
    403 // Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
    404 // drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
    405 // (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
    406 // the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
    407 // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
    408 NVGpaint nvgBoxGradient(NVGcontext* ctx, float x, float y, float w, float h,
    409 						float r, float f, NVGcolor icol, NVGcolor ocol);
    410 
    411 // Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify
    412 // the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.
    413 // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
    414 NVGpaint nvgRadialGradient(NVGcontext* ctx, float cx, float cy, float inr, float outr,
    415 						   NVGcolor icol, NVGcolor ocol);
    416 
    417 // Creates and returns an image patter. Parameters (ox,oy) specify the left-top location of the image pattern,
    418 // (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render.
    419 // The gradient is transformed by the current transform when it is passed to nvgFillPaint() or nvgStrokePaint().
    420 NVGpaint nvgImagePattern(NVGcontext* ctx, float ox, float oy, float ex, float ey,
    421 						 float angle, int image, float alpha);
    422 
    423 //
    424 // Scissoring
    425 //
    426 // Scissoring allows you to clip the rendering into a rectangle. This is useful for various
    427 // user interface cases like rendering a text edit or a timeline.
    428 
    429 // Sets the current scissor rectangle.
    430 // The scissor rectangle is transformed by the current transform.
    431 void nvgScissor(NVGcontext* ctx, float x, float y, float w, float h);
    432 
    433 // Intersects current scissor rectangle with the specified rectangle.
    434 // The scissor rectangle is transformed by the current transform.
    435 // Note: in case the rotation of previous scissor rect differs from
    436 // the current one, the intersection will be done between the specified
    437 // rectangle and the previous scissor rectangle transformed in the current
    438 // transform space. The resulting shape is always rectangle.
    439 void nvgIntersectScissor(NVGcontext* ctx, float x, float y, float w, float h);
    440 
    441 // Reset and disables scissoring.
    442 void nvgResetScissor(NVGcontext* ctx);
    443 
    444 //
    445 // Paths
    446 //
    447 // Drawing a new shape starts with nvgBeginPath(), it clears all the currently defined paths.
    448 // Then you define one or more paths and sub-paths which describe the shape. The are functions
    449 // to draw common shapes like rectangles and circles, and lower level step-by-step functions,
    450 // which allow to define a path curve by curve.
    451 //
    452 // NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise
    453 // winding and holes should have counter clockwise order. To specify winding of a path you can
    454 // call nvgPathWinding(). This is useful especially for the common shapes, which are drawn CCW.
    455 //
    456 // Finally you can fill the path using current fill style by calling nvgFill(), and stroke it
    457 // with current stroke style by calling nvgStroke().
    458 //
    459 // The curve segments and sub-paths are transformed by the current transform.
    460 
    461 // Clears the current path and sub-paths.
    462 void nvgBeginPath(NVGcontext* ctx);
    463 
    464 // Starts new sub-path with specified point as first point.
    465 void nvgMoveTo(NVGcontext* ctx, float x, float y);
    466 
    467 // Adds line segment from the last point in the path to the specified point.
    468 void nvgLineTo(NVGcontext* ctx, float x, float y);
    469 
    470 // Adds cubic bezier segment from last point in the path via two control points to the specified point.
    471 void nvgBezierTo(NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y);
    472 
    473 // Adds quadratic bezier segment from last point in the path via a control point to the specified point.
    474 void nvgQuadTo(NVGcontext* ctx, float cx, float cy, float x, float y);
    475 
    476 // Adds an arc segment at the corner defined by the last path point, and two specified points.
    477 void nvgArcTo(NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius);
    478 
    479 // Closes current sub-path with a line segment.
    480 void nvgClosePath(NVGcontext* ctx);
    481 
    482 // Sets the current sub-path winding, see NVGwinding and NVGsolidity.
    483 void nvgPathWinding(NVGcontext* ctx, int dir);
    484 
    485 // Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r,
    486 // and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW, or NVG_CW).
    487 // Angles are specified in radians.
    488 void nvgArc(NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir);
    489 
    490 // Creates new rectangle shaped sub-path.
    491 void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);
    492 
    493 // Creates new rounded rectangle shaped sub-path.
    494 void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);
    495 
    496 // Creates new rounded rectangle shaped sub-path with varying radii for each corner.
    497 void nvgRoundedRectVarying(NVGcontext* ctx, float x, float y, float w, float h, float radTopLeft, float radTopRight, float radBottomRight, float radBottomLeft);
    498 
    499 // Creates new ellipse shaped sub-path.
    500 void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);
    501 
    502 // Creates new circle shaped sub-path.
    503 void nvgCircle(NVGcontext* ctx, float cx, float cy, float r);
    504 
    505 // Fills the current path with current fill style.
    506 void nvgFill(NVGcontext* ctx);
    507 
    508 // Fills the current path with current stroke style.
    509 void nvgStroke(NVGcontext* ctx);
    510 
    511 
    512 //
    513 // Text
    514 //
    515 // NanoVG allows you to load .ttf files and use the font to render text.
    516 //
    517 // The appearance of the text can be defined by setting the current text style
    518 // and by specifying the fill color. Common text and font settings such as
    519 // font size, letter spacing and text align are supported. Font blur allows you
    520 // to create simple text effects such as drop shadows.
    521 //
    522 // At render time the font face can be set based on the font handles or name.
    523 //
    524 // Font measure functions return values in local space, the calculations are
    525 // carried in the same resolution as the final rendering. This is done because
    526 // the text glyph positions are snapped to the nearest pixels sharp rendering.
    527 //
    528 // The local space means that values are not rotated or scale as per the current
    529 // transformation. For example if you set font size to 12, which would mean that
    530 // line height is 16, then regardless of the current scaling and rotation, the
    531 // returned line height is always 16. Some measures may vary because of the scaling
    532 // since aforementioned pixel snapping.
    533 //
    534 // While this may sound a little odd, the setup allows you to always render the
    535 // same way regardless of scaling. I.e. following works regardless of scaling:
    536 //
    537 //		const char* txt = "Text me up.";
    538 //		nvgTextBounds(vg, x,y, txt, NULL, bounds);
    539 //		nvgBeginPath(vg);
    540 //		nvgRoundedRect(vg, bounds[0],bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);
    541 //		nvgFill(vg);
    542 //
    543 // Note: currently only solid color fill is supported for text.
    544 
    545 // Creates font by loading it from the disk from specified file name.
    546 // Returns handle to the font.
    547 int nvgCreateFont(NVGcontext* ctx, const char* name, const char* filename);
    548 
    549 // Creates font by loading it from the specified memory chunk.
    550 // Returns handle to the font.
    551 int nvgCreateFontMem(NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData);
    552 
    553 // Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.
    554 int nvgFindFont(NVGcontext* ctx, const char* name);
    555 
    556 // Adds a fallback font by handle.
    557 int nvgAddFallbackFontId(NVGcontext* ctx, int baseFont, int fallbackFont);
    558 
    559 // Adds a fallback font by name.
    560 int nvgAddFallbackFont(NVGcontext* ctx, const char* baseFont, const char* fallbackFont);
    561 
    562 // Sets the font size of current text style.
    563 void nvgFontSize(NVGcontext* ctx, float size);
    564 
    565 // Sets the blur of current text style.
    566 void nvgFontBlur(NVGcontext* ctx, float blur);
    567 
    568 // Sets the letter spacing of current text style.
    569 void nvgTextLetterSpacing(NVGcontext* ctx, float spacing);
    570 
    571 // Sets the proportional line height of current text style. The line height is specified as multiple of font size.
    572 void nvgTextLineHeight(NVGcontext* ctx, float lineHeight);
    573 
    574 // Sets the text align of current text style, see NVGalign for options.
    575 void nvgTextAlign(NVGcontext* ctx, int align);
    576 
    577 // Sets the font face based on specified id of current text style.
    578 void nvgFontFaceId(NVGcontext* ctx, int font);
    579 
    580 // Sets the font face based on specified name of current text style.
    581 void nvgFontFace(NVGcontext* ctx, const char* font);
    582 
    583 // Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.
    584 float nvgText(NVGcontext* ctx, float x, float y, const char* string, const char* end);
    585 
    586 // Draws multi-line text string at specified location wrapped at the specified width. If end is specified only the sub-string up to the end is drawn.
    587 // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
    588 // Words longer than the max width are slit at nearest character (i.e. no hyphenation).
    589 void nvgTextBox(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end);
    590 
    591 // Measures the specified text string. Parameter bounds should be a pointer to float[4],
    592 // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
    593 // Returns the horizontal advance of the measured text (i.e. where the next character should drawn).
    594 // Measured values are returned in local coordinate space.
    595 float nvgTextBounds(NVGcontext* ctx, float x, float y, const char* string, const char* end, float* bounds);
    596 
    597 // Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],
    598 // if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
    599 // Measured values are returned in local coordinate space.
    600 void nvgTextBoxBounds(NVGcontext* ctx, float x, float y, float breakRowWidth, const char* string, const char* end, float* bounds);
    601 
    602 // Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.
    603 // Measured values are returned in local coordinate space.
    604 int nvgTextGlyphPositions(NVGcontext* ctx, float x, float y, const char* string, const char* end, NVGglyphPosition* positions, int maxPositions);
    605 
    606 // Returns the vertical metrics based on the current text style.
    607 // Measured values are returned in local coordinate space.
    608 void nvgTextMetrics(NVGcontext* ctx, float* ascender, float* descender, float* lineh);
    609 
    610 // Breaks the specified text into lines. If end is specified only the sub-string will be used.
    611 // White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
    612 // Words longer than the max width are slit at nearest character (i.e. no hyphenation).
    613 int nvgTextBreakLines(NVGcontext* ctx, const char* string, const char* end, float breakRowWidth, NVGtextRow* rows, int maxRows);
    614 
    615 //
    616 // Internal Render API
    617 //
    618 enum NVGtexture {
    619 	NVG_TEXTURE_ALPHA = 0x01,
    620 	NVG_TEXTURE_RGBA = 0x02,
    621 };
    622 
    623 struct NVGscissor {
    624 	float xform[6];
    625 	float extent[2];
    626 };
    627 typedef struct NVGscissor NVGscissor;
    628 
    629 struct NVGvertex {
    630 	float x,y,u,v;
    631 };
    632 typedef struct NVGvertex NVGvertex;
    633 
    634 struct NVGpath {
    635 	int first;
    636 	int count;
    637 	unsigned char closed;
    638 	int nbevel;
    639 	NVGvertex* fill;
    640 	int nfill;
    641 	NVGvertex* stroke;
    642 	int nstroke;
    643 	int winding;
    644 	int convex;
    645 };
    646 typedef struct NVGpath NVGpath;
    647 
    648 struct NVGparams {
    649 	void* userPtr;
    650 	int edgeAntiAlias;
    651 	int (*renderCreate)(void* uptr);
    652 	int (*renderCreateTexture)(void* uptr, int type, int w, int h, int imageFlags, const unsigned char* data);
    653 	int (*renderDeleteTexture)(void* uptr, int image);
    654 	int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
    655 	int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
    656 	void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio);
    657 	void (*renderCancel)(void* uptr);
    658 	void (*renderFlush)(void* uptr);
    659 	void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
    660 	void (*renderStroke)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
    661 	void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, const NVGvertex* verts, int nverts);
    662 	void (*renderDelete)(void* uptr);
    663 };
    664 typedef struct NVGparams NVGparams;
    665 
    666 // Constructor and destructor, called by the render back-end.
    667 NVGcontext* nvgCreateInternal(NVGparams* params);
    668 void nvgDeleteInternal(NVGcontext* ctx);
    669 
    670 NVGparams* nvgInternalParams(NVGcontext* ctx);
    671 
    672 // Debug function to dump cached path data.
    673 void nvgDebugDumpPathCache(NVGcontext* ctx);
    674 
    675 #ifdef _MSC_VER
    676 #pragma warning(pop)
    677 #endif
    678 
    679 #define NVG_NOTUSED(v) for (;;) { (void)(1 ? (void)0 : ( (void)(v) ) ); break; }
    680 
    681 #ifdef __cplusplus
    682 }
    683 #endif
    684 
    685 #endif // NANOVG_H